![]() Overcharge perk is useful for Flamethrower users for when they have spare AP. Several unique armor sets need some amount of Weird Science to equip. Weird Science is really important for a few hidden reasons. Survival depends on how much you hate random fights, Barter can be kept at base. Shotguns, Rockets, or Snipers seem to be the ideal picks. Sneaky's value really depends on what weapon type it's paired with. Lockpick is like S+ Tier, there are so many locks that whoever has that skill will be one of the highest level characters in your party. Also Hard Ass has an accessory so it's a bit easier to cap, but Kiss Ass seems to show up a bit more often in terms of usefulness. It's rare that these skills have an impact that only they can provide, hell the second time I brought out Kwon was to help smooth out a problem that could have been avoided had I made different choices or just made them in a different order earlier in the game.Įdit : I do want to say though while I don't really use these skills that often, they can make things a lot easier. Kiss/Hard ass isn't all that valuable to me, I usually run just the 4 rangers and will occassionaly bring out Kwon to a site for these skills, and by occassionaly I mean twice so far. ![]()
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